CT2 Development Process v2

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! This is UNDER CONSTRUCTION (NOT COMPLETED YET). Old version of this article here: CT2 Development Process


Contents

Intro

This article defines what methodology, roles, workflow, etc we use in CT2 Web Software Development.

CT2 Supercomponents

CT2 System is large and can be divided into the following supercomponents (supertasks):

  • Acc
  • Client App
  • OpsReps
  • Ops
  • OpsPdfs
  • Admin
  • Misc

Each supercomponent has its own Development team, project plan, etc.

Some coordination between teams is needed because supercomponents are interrelated to a certain degree.

CT2 Team

CT2 Acceptance Board (The Board)(Committee)(Demo Meeting) Group of people who:

  • initiated the CT2 project
  • oversees general progress
  • demo meeting is conducted for The Board
  • makes final decision about acceptance, tweaks, course of the project

Chairman of Acceptance Board

  • person who makes final decision in case there is a conflict


CT2 Systems Architect

  • Technical leadership of CT2 project

CT2 Project Manager

  • time/scope leadership of CT2 project

CT2 Supercomponent Team

Each CT2 Supercomponent Team consists of 2 groups of people:

  • Business Team (Client/Sponsor)
  • (Software) Development Team (Vendor)

CT2 Supercomponent Business Team

Business Analyst

  • logistics/transportation expert/manager
  • invents, initiates features, components, formulates business needs and requirements
  • communicates/transfers these requirements to Systems Analyst

Systems Analyst

  • IT expert, core knowledge of logistics/transportation required
  • interview Business Analyst
  • creates wiki spec doc that describes detailed business requirements and specifications
  • this wiki spec is all developer and QA need to fully implement feature/component
  • transfers specs to development team

Project manager

  • time/scope management expert
  • accountable for delivering component on time and on budget
  • managing/coordinating business phases of CT2 Software Development Worflow (see below)

CT2 Supercomponent Development Team

Development Manager - leader of the development team

  • coordinates development effort
  • manages resources
  • manages dev phase of proj plan: detailed development schedule that includes phases of development, bugfix, QA, graphics (for every sub-component/dev task)
  • collects updates from developer, QA, graphic designer regarding deadlines
  • if there is a chance for ETA to be postponed then he must notify Project Manager ASAP and they both decide what to do: move tasks around, add resources or push ETA forward or do something else

QA Engineer

  • makes sure that specs are complete
  • creates test plans
  • runs test plans
  • forwards bugs to developer
  • provides ETA for his work to Development Manager
  • must immediately notify Development Manager if his ETA can slip

Developer

  • makes sure specs are complete
  • implements new sub-components, changes, tweaks, bug fixes
  • deploy, forwards his work to QA
  • provides ETA for his work to Development Manager
  • must immediately notify Development Manager if his ETA can slip

Graphic designer

  • responsible for creating overall Look and Feel concept
  • creates Style Guide
  • creates all graphics for application
  • provides ETA for his work to Development Manager
  • must immediately notify Development Manager if his ETA can slip

CT2 Task and Bug Management System

We use Mantis software as a main CT2 Tasks and Bugs Management System.

Read this section as a separate article here: Mantis and CT2

CT2 Task Types

All tasks (ativities) we classify into:

  • major changes:
    • request for new components
    • request for new version of existing component
  • minor changes:
    • request for tweak (minor change of existing component)
  • bug
  • etc

CT2 Workflows

For each task type there is a special workflow defined.

Read this section as a separate article here: CT2 Workflows

CT2 Project Planning

Intro to Scrum and Sprints

Scrum is an approach we use to scheduling components/tasks into development.

Planning is based on weekly or bi weekly or any regular time intervals that is called Sprint.

Before the start of the Sprint team is looking at current tasks backlog (new components, bugs, tweaks, changes, etc) and select a number of tasks for next Sprint based on prioity, size of tasks, resources available, etc.

Note that conventional approach is to estimate each task and build a sequence (plan). One of the advantages of Scrum I guess is that it has always same distance between milestones.

So under Scrum if there is an ETA slip for given task then instead of re-scheduling milestone (demo date) we move delayed component to next demo and ideally work on and show something else instead for current milestone (demo).

If Release Date fo supercomponent is fixed then all Sprints must be planned in advance so that they cover entire backlog.

If Release Date fo supercomponent is not fixed then planning can be done just for next week.

Project Planning with Mantis and Scrum

  • Developer must set emh(estimated man hours) hor each task
  • QA must indicate his QAemh
  • Based on: Dev emh, QA emh, ds (priority) and other constraints (like other tasks, days off, etc) Dev Team Lead together with QA and Developer must create Task List for next Sprint.
  • If Sprints are say weekly and start on Monday then this Task List consists of all tasks that will be ready for Demo on Friday
  • For all these tasks Dev Team Lead must set due(ETA) field
  • This Task List for next Sprint must be approved by all and presented to Sys Analyst and to the last Status Update Meeting of previous week.
  • These ETA will be included into high level Proj Plan and be presented to the Board.
  • Using Mantis sorting and filtering features these tasks could be easily extracted and migrated to xls or other format.
  • I suggest incorporating into planning 1 day / week of developer time for tweaks and bugs --Alex 06:30, 23 July 2009 (UTC)

Release Procedure

All accumulated code in SVN Trunk (on /CyberTrax) released at once.

In the future we will have bugfix releases

Communication

Through Mantis

If there is a question regarding task then:

  • post question into Mantis notes
  • set task to feedback
  • assign to person you are asking
  • if urgent contact that person in Skype

Through email

  • If there is a general question - use email. CC to your manager and others as required
  • Everyone must check email at least 2 times a day: at the beginning and at the end of workday

Comm between Sys Analyst and Dev Manager

They agree on how to reach each other during extended timeframe.

Urgent Communication

  • we must define what can happen and how to reach someone we need to reach to solve urgency

Weekly Status Meetings

  • Why: These meetings are group chats in Skype with Agenda to update each other on progress
  • Who: Dev Team + Sys Analyst
Client App Team (summer 2009 schedule): Tuesd, Thur: 10-10:45am NY time
Reports and Accounting Team (summer 2009 schedule): Tuesd, Thur: 9:15-10am NY time

Communication Hours

  • Who: Dev Team + Sys An
  • What: All must be available in Skype
  • Why: In case somebody needs to discuss not through Mantis, but "live" through chat
  • When:
For All Super Components: Mon, Tue, Wed, Thur, Fri: 9-11am NY time
  • If somebody can not attend he must notify Dev Team Lead and give alternative time frame that he is available same day

Vacations and Days Off

  • Must notify Dev Team Lead as much in advance as possible
  • Dev Team Lead must post this info into Dev Calendar
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